Document Type
Poster
Organization
CADRE: Coalition for Advancing Digital Research & Education
Conference Title
2018 CADRE Conference
City and State
Stillwater, OK
Conference Date
April 17-18, 2018
Publication Date
4-17-2018
Abstract
This research was in response to the perception that females are under-represented in gaming culture. Pew Research Center (2015) found that both males and females thought more males played video games (60%). However, there is not a statistically significant difference in the percentage of males and females who have ever played video games (50% M 48% F). There is the perception that the advertising and production of video games contribute to the different stereotypes associated with men and women in gaming culture. According to research about gender and video game production, both male and female employees who work in the creation of content believe that women are underrepresented (Prescott & Bogg, 2011). This contributes to the idea of androcentrism, which is the practice of placing a masculine point of view as the center of a culture’s, and this is seen in many areas of gaming. In this project we examined the presence of and representation of males and females on video covers.
Recommended Citation
Cassidy, Alexandra; Cornell, Aaron; Burgess, Emily; Burgess, Stephen; and Evert, Jeremy, "Representation of Characters by Gender across Video Game Covers of Different Ratings" (2018). Student Research. 8.
https://dc.swosu.edu/cpgs_edsbt_bcs_student/8
Comments
Representation of Characters by Gender across Video Game Covers of Different Ratings won recognition for best poster during the CADRE 2018 poster session on.
This poster was also presented at the SWOSU Research and Scholarly Activity Fair on April 17th, 2018.